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AI Insights · Timothy · April 2024

Top 5 Otome Games on Android in Chile: Q1 2024

Explore the performance of the top 5 otome games on the Android platform in Chile during Q1 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Otome Games on Android in Chile: Q1 2024

The first quarter of 2024 saw a dynamic performance from the top 5 otome games on the Android platform in Chile. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Love and Deepspace by InFold Pte. Ltd. had a notable debut, with weekly revenue peaking at approximately $2.7K in the first week of February. The game also experienced a high number of downloads early in the quarter, reaching about 8K in the week of January 22. However, downloads saw a sharp decline towards the end of the quarter, dropping to around 182 by the last week of March. Active users followed a similar trend, peaking at 6.4K in late January before gradually declining to about 3.1K by the end of the quarter.

Darling Pet: Choose your love from StoryTaco.inc maintained a consistent but modest weekly revenue, averaging around $20-$30 throughout the quarter. Weekly downloads remained steady, hovering around 360-400 in the early weeks before dropping significantly to double digits in March.

Blood Kiss: Vampire story, also by StoryTaco.inc, showed a decline in both revenue and downloads as the quarter progressed. Weekly revenue started at $95 at the beginning of January but dropped to around $20 by the end of March. Downloads saw a similar trend, with an initial count of over 1K in early January, dwindling to zero by the end of the quarter. Active users followed suit, decreasing from 1.5K in early January to 270 by the end of March.

Ensemble Stars Music, published by Eureka Creation Limited, had a relatively stable performance. Weekly revenue fluctuated between $6 and $253, with a noticeable dip to $8 in the last week of February. Downloads remained relatively consistent, averaging around 100-400 weekly. The game maintained a steady number of active users, around 1K throughout the quarter.

What in Hell is Bad? by Prettybusy experienced a mixed performance. Weekly revenue fluctuated, peaking at $177 in early January and stabilizing around $50-$80 in March. Downloads were sporadic, with an initial high of 439 in the first week of January, dropping to zero in multiple weeks towards the end of the quarter.

For more detailed insights and data on these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024